Catalog Search Results
Author
Series
Hikaru no Go volume 20
Pub. Date
2010
Language
English
Description
"Go players under the age of 18 in Japan, Korea, and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?"--P. [4] of cover.
Author
Series
Hikaru no Go volume 23
Pub. Date
2011
Language
English
Description
"Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself?"--Amazon.com.
Author
Series
Hikaru no Go volume 16
Pub. Date
[2009]
Language
English
Description
Isumi's foreign training teaches him unique ways to handle the stress and mental challenges of competition. Upon his return, he asks Hikaru for a rematch. But how good will Hikaru's game be after such a long break--and without Sai?
"Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental...
Author
Series
Hikaru no Go volume 17
Pub. Date
[2009]
Language
English
Description
An ancient ghost possesses Hikaru and unleashes his hidden genius.
Hikaru tries to handle the demands of being a professional Go player without his mentor's support while preparing to face the prodigy, Akira Toya.
Author
Series
Hikaru no Go volume 3
Pub. Date
[2005]
Language
English
Description
Akira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upper-classman Yuri Hidaka, Akira finds the confidence to persevere in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club. A possible...
Author
Series
Hikaru no Go volume 4
Pub. Date
[2005]
Language
English
Description
Tension is high during a Go tournament between the Kaio Go Club and the Haze Go Club, particularly during the final match between Akira and Hikaru. Afterward, Hikaru and Kimihiro learn more about playing the game and Hikaru finds a way to let Sai play all the Go he desires without drawing attention.
Author
Series
Hikaru no Go volume 22
Pub. Date
c1998
Language
English
Description
The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate.
Author
Series
Hikaru no Go volume 5
Pub. Date
[2005]
Language
English
Description
Sai's Internet Go games have people around the world guessing who he is. Akira, Hikaru's rival, suspects it's Hikaru himself. He even skips the first day of his pro exam for a re-match with "Sai."
Author
Series
Hikaru no Go volume 19
Pub. Date
2010.
Language
English
Description
"Hikaru is determined to move carefully, step by step, up the ladder of professional go. He pours his energy into it, striving to get closer to his ultimate goal--playing the Divine Move. After many games he finally gets to play a 7-dan, who turns out to be someone he's confronted before, though not in competition. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity."--P. [4] of cover.
Author
Series
Hikaru no Go volume 18
Pub. Date
[2010]
Language
English
Description
"The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner"--From publisher's web site.
Author
Series
Hikaru no Go volume 11
Pub. Date
[2008]
Language
English
Description
"Hikaru's classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru, on the other hand, still needs to win more games, and he'll soon face his friend Waya and Ochi himself, who has been preparing for their match with Akira's help! When the dust clears, who will be left standing?"--P. [4] of cover.
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